Posts tagged as:

Gaming

mscapers website launched

by Clare 13/05/2007 in Bristol

On 9 May HP’s mscapers website had its international launch in China, taking location-based experiences to the next level of sophistication, mscapers was originated by a team from HP labs in Bristol.

Mediascapes are mobile, location–based experiences that incorporate digital media with the sights, sounds, and textures of the world around you. A mediascape blends digital [...]

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‘Funniest game of all time’ ends today

by Clare 09/03/2007 in Bristol

Today is the last day of MeiGeist, an Alternative Reality Game created by Bristol-based Licorice Film. Blending humour and short film with code-breaking and clues, 30,000 people around the world have taken part over the last 8 weeks and it has been referred to as ‘the funniest game of all time!” and “the ARG event [...]

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Bristol based Alternative Reality Game launches soon

by Clare 08/01/2007 in Bristol

Immerse yourself in a world of intrigue, an alternate reality running parallel to your own. MeiGeist is an Alternative Reality Game, created by Bristol-based Licorice Film. Blending humour and short film with code-breaking and clues (the more traditional elements of an ARG) it is the largest non-commercially funded game of its type produced in the [...]

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HP Labs at Tower of London

by Clare 03/11/2006 in Bristol

HP Labs researchers from Bristol were piloting a new adventure game last week at the Tower of London in which visitors help virtual prisoners to escape. The game, developed by the Mediascapes research team and staff at the Tower of London, uses HP iPAQ handheld devices and location sensors including GPS.
As players move into a [...]

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Pupils learn by computer games

by Clare 16/05/2006 in People

In 2005, Tim Rylands, a teacher from Chew Valley School won a Becta (British Educational Communications and Technology Agency) award for the best use of technology in the class. Tim uses the best-selling PC game series Myst, in the classroom to encourage children to problem solve, and think creatively and, according to him, the games [...]

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